mama
2025
Reactive Sculpture

mama sculpt + gaze tracking via OSC

Sculpt of Mama - Margaret Qualley’s character from Death Stranding. What started as a likeness exercise turned into a study of anatomy, complexion and composition. From sculpt to retopology, texturing and rigging. It’s been a labour of detail - facial vellus hairs, sclera contours, skin pores, physics-driven hair groom system and simulation.

Using Unreal’s latest tools I set up a gaze-tracking system for the character’s eyes to follow the XY position of an OSC input - making for a digital sculpture performing as a responsive portrait of Mama. I had intentions of adding a lighting system and facial expression configurator but I’m trying to get better at finishing and publishing projects quicker so that I can experiment with more ideas.

Thanks to Kojima’s gameworld for the character of Mama.ㅤ

Cover image
Cover image
Cover image
Cover image
Cover image
Cover image
Cover image
Cover image
Joe Albin-Clark 3D Art Portfolio
© joe.world 2026
Rotating world